Well, since this is my first review, I figured I should start with something relatively simple. UniWar is a fun little strategy game that I have spent many hours playing, and think it deserves to be the first on this site.
Concept:
UniWar is an TBS (turn based strategy) game where you take control of an army of humans, robots, or aliens and attempt to gain control of the current battlefield. It's fairly simple: the levels are made of hexagon tiles, each with their own attribute like water or grass. There are special "base" tiles (insert All Your Base joke here) that players compete to control. Players can use the bases they control to spawn more units to join the fight. You gain money each turn based on the number of bases you control. You win when you control all of the bases on the field.
Sound:
There's not a lot of music in UniWar, which is a shame considering what an epic struggle this is supposed to be, but the music that is there is fitting and enjoyable. The in-game sound effects redeem this, however, as they are all perfect. Each gun shot and rocket launched makes the sound you think it would.
Story:
Like the music, there's not a whole lot of story in UniWar. The only place it really exists is in the campaign mode, which I didn't enjoy a whole lot. It's basically the same as the quickplay mode, but with specific goals to complete to win, instead of just "control the entire board". It sounds like a good idea, but it gets kinda silly at times. *rant alert* For example, one level wanted me to reprogram five robot enemies (yes, you can do that) and then control all the bases. I reprogrammed the robots easily, but I lost the mission because I didn't win by controlling all the bases. But I won because I killed all the enemies, and no more could be created. If it had given me another turn I would have controlled all the bases! No other enemies could have stopped me! *rant over*
Graphics:
I really like the art style of UniWar. All of the units are really cool and unique looking (especially the alien enemies) and the animations for when they attack are very fluent. The title screen is really nice looking as well. Robot hands put the menu options into place in-front of a planet engulfed by war. Nice!
Gameplay:
There's a lot of strategy involved in Uniwar.You frequently find yourself spending mintues wondering whether you should buy a bunch of smaller units, or save your money for a larger unit later. Or whether you should risk your tanks in a full frontal assault, or if you should send a small group of soldiers through the mountains. Because of this, the actual gameplay of UniWar is very slow and strategic. This is not a game for hardcore action fans. The only problem I have is the balance of the factions. The robot team seems to be much more powerful than the others, mostly because most of the units can attack airborne enemies as well as ground troops, something most units on other teams can't do. The human helicopters are hugely overpowered too. I beat most of the levels just by building 100000000000000000 helicopters and sweeping across the board, leaving alien corpses in my wake.
Controls:
Perfect. Then again, there's not a lot of controls needed for something like this. It's the kinda game you can play with one finger.
Replay Value:
Thankfully, UniWar comes with a multiplayer feature that lets you play against people online, or with the person sitting next to you (by passing the iDevice back and forth, like a very slow game of Hot Potato), so there's plenty to do after you complete the single player campaign.
Final Verdict:
concept - 4
sound - 3
story - 3
graphics - 5
gameplay - 5
controls - 5
replay value - 5
Final Score - 4.3 / 5 (Excellent)
If you're still unsure, check out the website: http://www.uniwar.com/
Very in-depth review - good job!
ReplyDelete